![]() ![]() No city in Anno will be 100% the same unless they tried to do it. There are multiple looks for each house, and you can rotate the other buildings so you get a different look each time. Some people say that it's the same buildings over and over, not true. So I went back through and replayed them, now my economy is top notch and I am set to do the final mission. The fact is that I slacked on thinking ahead in the first two missions. Sure my plants were producing goods, but not enough to sustain my population. There was nothing I could do to save it because my income was negative, and I had 0 money. When I got to the final main mission, I got 3 submissions into it and realized my economy was almost irreparable. When I started the game I managed to get through the first two campaign missions just fine. Each mission carries over into the next until you go to a new main mission. The campaign is separated into some main missions with sub missions inside each one. The campaign.is fun but terrible to go through. I've been pretty generous with the compliments of this game, so lets talk about its biggest downfall. So you say, "Kiwi, trading is fine and all but tell us more about the spotlights and downfalls of the game!". This is the way the human race as achieved its standing position in the world: trade. The point I want to make is that if you want to get the most out of the game you need to open a free market for your island, and trade. You could also set up your own trade routes with your own ships and force the process faster. By putting these items up for sale, other factions will begin to visit your island and buy these items off you for a decent penny. When you start producing goods, if you are clever you will produce more than your island requires. The game purposely makes it hard to gain gratuitous amounts of income, unless you know how trading works. Each island has its own unique resources. You must colonize an island of your choosing and begin manufacturing goods. Rather similar to the old ways of Europa Universalis, this game thrives based on the ways in which society was based. They succeeded and created a whole new genre. What the developers tried to do was create a world in which you can smoothly mix the two without going overboard on one or the other. Anno 2205 is indeed a mix of city building games like Sim City and Cities XL, and also RTS games like Age of Empires and Empire Earth. I am a newcomer to this series and I say that I regret not hearing about it before. I am a newcomer to this series and I say that I 235 hours as of writing this review, that is how many hours I have logged into this game. … ExpandĢ35 hours as of writing this review, that is how many hours I have logged into this game. If you look for RTS combat or adventurer-style story telling with interesting plot twists, then this game is not really for you. There is enough build space to expand expand expand, build build build and create huge networks with huge cities. For true build-up gamers this is a 10/10 game. Overall it can be said that the game is excellent in the areas it is meant to be good at. If you look for a relaxing game, where you want to immerse yourself as a grand planner, and tweak the balances of consumption, production, power supply, workforce and logistics, then this game is for you. Then again, this isn't the focus of the game, so you could also just skip them entirely, if you want. If you take it for what it is, a little diversion from the build-up part, it can be fun for while, though it really is always the same with not much depth or options. The military part of the game is not really well implemented. ![]() I recommend installing the game on a SSD hard disc, to minimize loading times when switching sessions. The multi session game-play takes some time to get into, but once you got used to the switch it works fine. For me the motivation comes from slipping into the role of a CEO that is leading a mega-corp, and feeling empowered to create a mega empire. It really is something unique in terms of game-play blend. Do not make the mistake and approach it like a Sim City game. It is a game where you need to immerse yourself, checking statistics, checking data and numbers, optimizing and re-planning your industry parks to really get most out of it. In terms of atmosphere and game-feel I really got into the mood of establishing a mega corps, that runs colonies and cities. It is strongly designed for the singe player aspect and has no real multiplayer components, but if you like to play at your own pace multiplayer is nothing that works out pretty well in these kind of games anyway. It gets rid of a lot of mechanics that were cumbersome, and puts its focus on build up part. I played all of them, and this one is different for sure. It gets rid of a lot of mechanics that were cumbersome, and Very good Anno game. ![]()
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